Showing posts with label TYW. Show all posts
Showing posts with label TYW. Show all posts

Tuesday, 17 May 2016

1631: Empire in Flames

My precious


Hot off the press, I hold in my hands my first commercially published wargame, 1631: Empire in Flames. The game is a culmination of two years' work and is published and distributed by French gaming magazine VaeVictis, who are also responsible for the superb graphics.

The game is a two-player operational level wargame set during the Thirty Years War. 1631 was one of the pivotal years of that long and gruesome war, during which the Swedes under Gustav Adolf overwhelmeed the Imperial armies sent against them and managed to gain control of most of northern Germany. The campaign was dominated by the drama of the siege and subsequent sack of Magdeburg and culminated in the battle of Breitenfeld, which ended in a resounding Swedish victory.

The game comes with issue 127 of VaeVictis


Counters

Objectives

The Imperial defenders are caught off-guard in 1631 both militarily and politically. Imperial forces are in a sorry state, dispersed and weakened, which makes it difficult for them to counter the Swedes' initial advance. Massive reinforcements are on the way though, and skillful Fabian tactics followed by a counter-attack should halt the Swedish invasion before it snowballs out of control.

The Swedes' main objective is to gain an alliance with the powerful electorates of Brandenburg and Saxony - protestant powers that are initially neutral in the struggle but which might eventually join the Lion of the North, at least if he shows himself capable. Ultimately, the Swedes are seeking to penetrate deep south into the Imperial heartlands, which is represented in the game by awarding victory points for Swedish units that move into various strategic areas (Silesia and Franconia being the most important targets).

Jacques Callot - The Enlistment of Troops (1633)


Basic mechanics

Each game turn represents a month in real time, during which the players take alternate actions to move individual armies, regroup or pursue diplomatic negotiations. One player has the initiative, which gives a massive advantage as that player can conduct one more action and (in all likelihood) conduct two consecutive manoeuvres. The game takes about three hours to play and is of "medium complexity".

Map


Following historical precedent, the game revolves around control of cities and resources. Rivers play a major role as they can only be crossed via friendly cities and the defender can easily repel any attempted crossings with inferior forces. On the other hand, moving an army along the length of a river is much easier, which enables an army to move and attack further if moving along rivers.

The combat mechanics are simple, yet capture the nature of various tactical situations and emphasize the different roles of infantry, cavalry and artillery. The defender is at an advantage, as defenders gain bonuses in combat and are able to avoid battle by evading or bring up reinforcements with an intercept move. The attacker will also be slowed down with the necessity of capturing the enemy's strongholds.

I wanted to represent the "high stakes" nature of battles and explain the sudden collapse of armies in certain situations with the victory conditions of combats. Units that are "spent" (have suffered losses, have not been supplied properly, etc.) fight almost as well as fresh units but lack their staying power. Battlefield victory is more about staying power than damage inflicted, which is why it is a liability to fight with an army comprising mostly of spent units. Such an army will also be more likely to rout, turning an otherwise minor defeat into a catastrophic affair.

Attrition - theme of the game

During the Thirty Years' War, most of the belligerents were fighting a war they could not possibly afford and, even if they could, poor logistics would ruin their plans more often than the enemy. In 1631: Empire in Flames both sides are struggling with the problem of how to supply their forces. The commanders must balance between concentrating their forces to overwhelm the enemy, and spreading them out to facilitate logistics. Armies can't remain in the same place too long lest they run out of supplies. On the other hand, defeat is not final as losses can be slowly replenished by recruiting more mercenaries.

It's not a happy war (Jacques Callot - The Hanging (1633))


Why did I make this game?

This game started off as a university project, which then took on a life of its own. Making this game was a fun way to combine my hobby with my academic work of research in the field of early modern military history. I chose to concentrate on the operational level for several reasons. Firstly, this is the level at which early modern generals normally operated and at which campaigns (and often wars themselves) were won or lost. I find this topic immensely interesting and fun to play, reserving the tactical level gaming to be done with miniatures and a different mindset.



My biggest challenge with making this game was to find a balance between complexity and playability (including ease of learning the rules and speed of play). I had to leave out a number of elements, such as, such as the possibility to recruit enemies captured in the field or further rules for lines of communication. A more complex representation of the nuances of the "neutral" state of Brandenburg and Saxony during the 1631 campaign had to be left out as well. However, in many ways "less is more" holds true and rigorous play testing plus the view of "new people" helped me focus on the most important aspects and get the balance right. I am quite pleased with the end result, which is the type of game I like to play.

How do I buy the game?

The game can be purchased via VaeVictis at http://www.vaevictismag.fr/en/special-game-issue/79-vaevictis-n127-game-issue-empire-in-flammes-1631.html

Monday, 16 November 2015

Swedish brigade

Today marks the 383rd anniversary of the battle of Lützen and the death of two of the great commanders of the Thirty Years' War: Gustav II Adolf and the Count of Pappenheim. I used this as an excuse to paint up some Swedish infantry.

The Swedish brigade in "marching order" with ensigns and commanders up front
The unit represents the Swedish Brigade - the only infantry unit at Lützen composed of only native Swedes (including Finns). The pikemen are in the traditional wedge formation with sleeves of shot on either side and a reserve of shot in the middle. I added two light artillery pieces to represent the brigade's regimental guns. The Swedish formation had the advantage of versatility and a larger amount of firepower than Imperial infantry formations had. However, the formation was somewhat complex, and required a fair amount of drill to work.


Contemporary woodcut of a Swedish brigade (subject to artistic licence)

A drawing from a tactical manual of the period (musketeers in blue) - this brigade has a fourth squadron in reserve


The unit in "battle order", with the command now safely behind the firing line

Brigade in "hedgehog" to repel cavalry

Swedish brigade facing off against an Imperial tercio

Sunday, 6 September 2015

Battlefield tourism: Rocroi

The last place we visited in June was Rocroi. This is an old garrison town on the Franco-Belgian border, which has seen its share of war. The city is best known for the battle fought in 1643 between French and Spanish forces, in which the legendary Spanish army of Flanders was decisively defeated. The Spanish army never really recovered and, consequently, French historiography has elevated this battle as the turning point for the beginning of France's century of greatness. Viggo Mortensen has immortalized this battle in the Spanish film "Captain Alatriste", which I urge everyone to watch: Rocroi battle scene

The city itself is built in the form of a star fortress, which has changed very little since the early 17th century. The walls and many of the military buildings are still intact and the parapets can be accessed freely. The layout of the city can be seen in the model below.



A view from one of the bastions

Demi-lune (outer defences)

The scarp of one of the bastions

The fossé is a good place for a football field

One of the guard houses contained a small museum. The curator very nicely took the time to give us a tour and there was a nice film about the battle of 1643. The best part about the museum though were the huge number of miniatures it housed.

Storming a breach

28mm miniature version of the battle of Rocroi



Condé and the French high command contemplate their battle plans

A stunning set-up of a Swedish and Imperial army of the Thirty Years War facing each other. There must have been several thousand 20-30mm miniatures in this display.


  

Francisco de Melo surrendering to the Great Condé


Cavalry fight

Infantry fight
 
Storming of a fortified town during the Thirty Years War

The naked lady seems a bit out of place

Protestant cavalry charging Imperialist infantry



One of the things I liked most in the museum were the diorama representations of famous woodcut drawings by Jacques Callot (c. 1633). 

Attack on a coach:




The Camp:




Plundering a large farmhouse:



 
Artefacts


Finally, we also visited the battle field itself. The site was rather unspectacular, consisting of very flat fields that are enclosed by tall hedges and copses that block line of sight. My understanding is that the battlefield was not this segmented in the 17th century. There was also a small memorial on the spot where the Spanish finally surrendered with some fresh flowers placed on it.

 
Myself near the position of the tercios viejos





The point of Spanish surrender


Thursday, 13 August 2015

Wallenstein infantry regiment

This week I was inspired to continue my Thirty Years' War project by painting up an Imperial battalion. This unit represents the Wallenstein infantry regiment, approximately 1000 men strong, at the battle of Lützen 1632. Each of the 10mm models represents some 10-15 men.



I struggled somewhat with how to represent this formation, getting far too bogged down with minutiae concerning the "footprint" such a unit would actually make. That's part of the problem of doing too much research. However, I am quite pleased with the end result, which sacrifices some historical accuracy to achieve the right visual effect.

The miniatures are based on 30x20 mm stands, which allows me to reconfigure them in various formations and for different gaming systems. The bases are made of steel, so I'll use a magnetized movement tray if I ever get the chance to play a game. I chose to separate the officers, ensigns and drummers from the main body of the unit so that I could set the models in different tactical formations. Also, this reflects the look of contemporary woodcuts, as shown below.

Contemporary depiction of infantry arrayed in "German composite style"

The regimental colours are loosely represented on the clothing of the colonel and drummer

Unit manoeuvring towards the enemy


Unit preparing to engage the enemy


Unit arrayed in "hedgehog"